| Neverwinter Nights |
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|---|---|
| Good vs Evil
real-time strategy mod released July 2003 updated September 2006 download (1Mb) |
Take command of an army in an epic battle between good and evil, with up to a hundred soldiers on the battlefield at any one time!
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| The Lord Of Blight
a story-led adventure released December 2002 updated January 2004 Chapter One download (1Mb) Chapter Two download (7Mb) Chapter Three download (18Mb) |
It all began on a stormy summer's night. Orc raiders sweeping down from the badlands attacked human settlements along the length of the frontier. Dozens of farms and villages were gutted that night, hundreds of people lost to the orcish hordes. But amongst the ruins there were a few survivors. Including you...
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| GestaltCutscene
cutscene scripting system released October 2003 updated July 2006 download source code manual |
The easiest way to make cutscenes in Neverwinter Nights! The Gestalt Cutscene Scripting System simplifies and automates a lot of common tasks, adds more precise camera control functions, and helps you setup, control and abort cutscenes with the minimum of fuss. A demo module and tutorial are included to help you get started.
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Quake II |
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| Deadlode II
goal-based teamplay mod released July 1999 download (53Mb) source code |
Deadlode II was the last project that John's games company The Coven completed before disbanding - a licensed multiplayer add-on pack for Quake II, now available for free as open source. Deadlode II is a highly customisable Team Fortress style mod featuring new maps, weapons, equipment and player models, an advanced radio system, customisable player classes and a modular construction system allowing players to place their own sentry guns, surveillance cameras and other doohickeys during a game. John designed several of the maps, as well as managing the project and arranging licensing and distribution agreements. |
| Disposable Heroes
multiplayer expansion pack released February 1999 download Q1 (9Mb) download Q2 (39Mb) |
Disposable Heroes was The Coven's first commercial project, a multiplayer expansion pack for Quake and Quake II featuring a range of exclusive new maps, mods and skins developed by the group. Highlights included the aptly named M.A.D with its over-the-top rocket launcher based gameplay, and Armourback's striking new character models, some of which are still finding their way into open source games a decade later. As on Deadlode II, John worked as level designer, project manager and company president. |
Doom II |
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| The Darkening
released January 1998 download (1.6Mb) readme |
A collection of single player and deathmatch levels for Doom II with some custom textures. John designed levels 3 (Entropia) and 8 (Discordia), which turned out to be the last Doom levels he ever made and are arguably his best. Other maps included in the pack come from top amateur Doom mappers such as Nick Baker, Travers Dunne and Jan van der Veken, who organised the project. |
| The Talosian Incident
released June 1997 download (1.4Mb) readme |
It was meant to be a routine scouting mission of a planet categorised by the UAC as inhospitable and uninhabited. Instead your ship crash-lands and, to make matters worse, something on the planet's surface is jamming your distress beacon. Naturally it's up to you to explore the planet, stop the interference and get your crew safely home.
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| Cygnus IV
released September 1996 updated April 1997 download (800kb) readme |
Several days ago UAC intelligence picked up a garbled distress call from a remote mountain valley on the newly-settled planet of Cygnus IV. Your unit was ordered to secure the crash site, but strong cross-winds have seperated you from the rest of your unit. You've landed in some sort of open courtyard in the middle of a large complex of buildings. Taking cover in the monument in the middle of the courtyard, you remove your parachute and draw your gun. Footsteps echo across the gravel; something tells you that this isn't the UAC coming to rescue you...
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